multithreading - How to spin an independent dispacher thread for a Silverlight UserControl -
I am trying to move a lot of elements very often from 1 pixel and in parallel. Trying to do this on a dispatcher thread means that the element is visited one after the other. The result is that the more elements I have to slow down, all of them will move forward.
In WPF I was able to use a HostVisual
described to solve it.
P> I do not see anything similar in Silverlight. Is this a blame of light structures or is there something that I have not stumbled yet?
I am using SL4.
If there is only Silverlight on a single user interface (Primary Dispatcher) thread, then the lack of lightweight framework.
If you can back up the batch, you can use a background worker, so you can do any other thread and do all the non-visible functions.
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