gcc - Windows based development for ARM processors -


I'm a whole newbie for the ARM world, write me a code, compile it, and then download and execute ARM emulator. Should be able to I need to use the GCC 4.1.2 compiler to compile the C code.

Can someone point me in the right direction for the following issues?

What tool series to use?

What emulator to use?

What are the tutorials or guides on setting up a tool series?

Creating a GCC cross compiler yourself is very easy. GCC Library and C Library and other things that are not too much, is an embedded library and so hard it depends on how you want to get embedded. I have little use for GCCLB or C library, so for me Enhancing your own work

After several years of doing this, maybe it's an age thing, now I'm just getting the Code Shower Tool. Lite version works great, such as Yaguaro, Devkitum, Waterman or something like (a site example site) all work fine. Emdebian is also a good pre-built toolchain. A number of these places, if not all, know how they have created their handicrafts from gnu sources.

You asked about GCC, but keep in mind that llvm is a strong competitor, and as far as cross compiling goes, because it always compiles, downloading and creating and working with GCC Is a very easy cross compiler for. The latest version is now producing codes (for arm) that competes with GCC for performance. There is no leader in GCC performance, other compiler I have used the board that runs around it, but it has been better with every release (well 3.x version sometimes better than 4.x versions Generate code, but you have 4 new cores and .x for thumb 2). Even if you go with GCC, try to steer clear of LLVM from time to time.

QMu is a good emulator, gameby advance is good on the basis of what you are doing for the GAA emulator. There are some who are also MDMs. What is the reason for ARM's own being infertile in GDB and elsewhere, I found it difficult to remove and use it, so I wrote it, but when I became lazy I implemented Thumb's instructions set, I called Thambler. easy to use. Comparatively, adding peripherals to Qumu and Armamur and viewing and debugging your code is easy. Ymmv.

Hmmm I recently posted a similar answer for anyone on Google: On hand verilog and umich you will get a file isc.tgz in which there is an arm10 behavior (as you can not make one of the chips So you can get verilog on the net) Model who want to learn a set set, executing your code at the gate level is as good as it gets. Be careful, like a drug, you can get addicted, then when you go back to silicon, you have relatively zero visibility in your code, while it is being implemented. Somewhere in Stakeoverflow, I took steps to include that hand 10 models and another file or two to use the iCaras verlog in one hand emulator. Gtkwave is a good and free tool to check wave (VCD) files.

Above all, you will need an ARM ARM (ARM architecture reference manual). Just find it on Google and ARAM's web site. There is a pseudo code for every instruction that tells you what they do. If you need to understand more, then use the thumbnailer or the ammiler or the other (the mam has a hand core in it too) I do not guarantee that the thumbnailer is 100% debugged or accurate, I have used some general programs In order to debug the core compared to its output, both arms and non-arms got silicone.


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