WPF/Silverlight performance while using GPU intensive applications -


I'm mixing apples and orange in this question because I'm noob in the area mentioned, so please try to understand that What i mean

I have read that WPF (and Silverlight uses GPU acceleration to present itself on the screen) as a screen.

If so, what happens when I have a GPU-intensive application already running (say, games in window mode), and then run the WPF / Silverlight application, in which some GPU time / Need power? Who is the highest priority? Do they start "babbling" both?

Thank you!

I think it would be safe to say that you have a CPU similar to intensive tasks There are problems ... it will starve other functions of processing time, yes, you can see the performance around everyone, but all depends on whatever is included.)

Generally, intensive games are usually written for the use of most / all computer resources, it is expected that this is the only thing that the user is likely to do, other good application processing (i.e. less FPS ), When the window will not be in the foreground. Windows will actually give priority to the foreground window (unless otherwise configured), but you never know what other programs have to do for their own priorities.


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