c++ - Drawing filled circles as one vertex array using OpenGL? -


A method of attracting multiple circles using a vertix array is a way of creating a circle with a triangle is? I basically want to draw hundreds of circles away from each other, which needs to be drawn, but I feel that every circle is unable to call the top issue. If possible, I want to call 1 for all the boards thanks

Take a look at the installation, For your convenience which is esp:

(Note: This extension requires at least GeForce 8 series. As EXT, it should be supported by ATI / Intel Additionally, I Do not know the requirements there - maybe hardware that supports at least OpenGL 2.0 and GL_EXT_gpu_shader4 )


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